psychedelist
Farmhand
While I enjoy the game a lot overall, the least enjoyable part for me personally was the combat for one single reason - food HP/energy restoration has no cooldown on it. Because of it, the combat is never about surviving, but only about how many enemies you can kill in a day, so it does get dull. I know that "stuffed" and "quenched" statuses already exist in the game's code, I made a little mod for myself that makes use of them, and they make the combat a lot more engaging. I would love an official support of it, some kind of a "hard combat" starting option that would include this (possibly amongst other things).
Currently: Whenever you are low on HP, you spam food that is too easy to get (such as salads and sashimi), with no penalty, enemies can't do anything about it, it is virtually impossible to die as long as you have enough food.
To be: Eating any food/drinking any drink gives a 1 minute "stuffed"/"quenched" status during which it's impossible to eat/drink another one. This brings a new dimension to combat that didn't exist before. Do you eat cheap sashimi that restores only little HP, or do you eat more expensive food to heal more? Do you eat/drink only Spicy Eel and Triple Shot Expresso conveniently sold in a store nearby, or do you eat something to raise Defense and drink something that heals and gives energy?
Another thing - swinging weapons should consume energy, so that energy management doesn't become irrelevant after early game.
Currently: Whenever you are low on HP, you spam food that is too easy to get (such as salads and sashimi), with no penalty, enemies can't do anything about it, it is virtually impossible to die as long as you have enough food.
To be: Eating any food/drinking any drink gives a 1 minute "stuffed"/"quenched" status during which it's impossible to eat/drink another one. This brings a new dimension to combat that didn't exist before. Do you eat cheap sashimi that restores only little HP, or do you eat more expensive food to heal more? Do you eat/drink only Spicy Eel and Triple Shot Expresso conveniently sold in a store nearby, or do you eat something to raise Defense and drink something that heals and gives energy?
Another thing - swinging weapons should consume energy, so that energy management doesn't become irrelevant after early game.