Walk to the Desert Redux

Content Patcher Walk to the Desert Redux 1.3.1-alpha

Have you ever wondered why the Tunnel is blocked by a boom gate? And how the hell does Pam drive through it when there is no visible access panel nearby? Well wonder no more! Because this mod is basically just to spite the design of one boom gate in a dark Tunnel. (joke)

But there are a few reasons that everyone else would rather take the bus. The road just happens to be very long, and sometimes there are monsters roaming about. You'll either want to bring a sword with you, or just run, really fast.

This mod was originally created by Tarniyar, and was originally just called Walk to the Desert. I was granted permission to update and improve the mod and this is the outcome. Enjoy!

Make sure to join our Discord Server!

Invite: https://discord.gg/d3p2P85s9Y

What's New in Version 1.3.1 Alpha

Fixed PickledPete not appearing in his shop, this was due to me removing his room warp accidentally, updated warps for SVE support and a few key locations that didn't need converting to MapTile warps, fixed some map tile warp errors where you can walk outside the map in the Tunnel due to a missing tile at coordinate 0,12 and 1,12 (Thanks ConcernedApe), fixed a mapping error on the Forest Road that let you walk directly up from the tunnel opening to escape the map, fixed a tile error on the Winding Road map near the top where a road tile was flipped for no particular reason, no need to dig deeper into it, fixed more mapping errors but this time on the Interchange Map where you could yet again, escape the map near a cliff and finally fixed SVE support, apparently SVE doesn't like MapTile warps, or I just set them up incorrectly, will investigate at a later date and finally, I fixed a texture error on the z_ghostshoptiles.png tilesheet where the black image used for the outside of the map had four pixels of colour in the bottom left corner, they have been removed.

Version 1.3.0

Added proper support for Ridgeside Village's inter-mod compatibility, removed the ability for rain to spawn on the Desert map, fixed layering issues with the Interchange map sign pointing to Zuzu City and updated map strings and warps.

Version 1.3.0 Beta

Fixed warp configuration options, this prevents being teleported back into the Desert when trying to go to the Ghost town, removed map strings for my now cancelled Garden Village Redux mod that was going to be integrated in update 1.3.0, fixed Content Patcher formatting with the SandyEvents.json file, thanks to Epitopus#7528 on my Discord Server for that, this will ensure WtTDR will work with other mods that also modify Sandy's Desert store and other locations that may be added/modified in the future with new events, thanks to AlbertoArts#2558 in my Discord Server for providing better configuration options for the Ghost Berry and Ghostly Wine, making it more cost effective and more rewarding, removed the SaveData.save file from the FTM files, updated the file UpdateKeys in the Content Patcher manifest.json file and updated the dependencies of the mod.

Version 1.3.0 Alpha

Added support for the new Content Patcher Version of Garden Village by Ylgnik. Support for Tarniyar's version of Garden Village has been dropped as it relies on both TMXL Toolkit and PyTK.

Version 1.2.9

Several things have been updated, firstly all tilesheets have been updated to include some highway road signs pointing to Downtown Zuzu, courtesy of Harvz, special thanks to João シ for discovering a texture issue with the Starblue version of the Ghost Town tilesheet. All warps going into Walk to the Desert Redux are now LoadMap warps, this prevents the ability for NPC's to wander in aimlessly and going somewhere they shouldn't be going. Minor performance, asset and code enhancements.

Version 1.2.8

Fixed map names for Downtown Zuzu in content.json.

Version 1.2.7

Small map fixes for WTDR Interchance.

Version 1.2.6

Fixed map names in JA, STF, FTM Files. Fixed PickledPete NPC, and removed the possibility to get infinite Old Coins if Garden Village is not installed, it now costs 10 Coins, with Garden Village installed it costs 10 Coins and 1 Slime Cheese.

Version 1.2.5

This update contains bug fixes from the previous 1.2.4 update. This properly re-enables and fixes the horse path and some other minor fixes with the code and patch maps.

Version 1.2.4

This update re-adds the horsepath and moves it next to the tunnel.

Version 1.2.3

This version adds small hotfixes and further compatibility support. Tego's Stardew Expansion Redux mod by AnotherPillow is now supported, to reach the highway, keep walking left when you enter the road map of Tego's Stardew Expansion Redux. Compatibility support for Downtown Zuzu mod by XxHarvzBackxX has been restored, they recently renamed all their maps meaning when you attempted to walk to Downtown Zuzu via Walk to the Desert Redux you would soft-lock your game which would force you to close and re-open your game.
https://discord.gg/d3p2P85s9Y
If you want to stay up to date with planned features and updates of Walk to the Desert Redux then you should join the new Discord Server, https://discord.gg/d3p2P85s9Y

Version 1.2.2

This is a quick hotfix update to fix an issue with the Ghost Town Cave Minecart, it's sending you to the updated name for RSVMinecart which is used in 1.28, but since that's not released yet it doesn't take you anywhere and causes an error. Sorry.

Version 1.2.1

This update brings some small fixes to some bigger issues I missed when converting the mod from TMX to CP. It turns out I did not convert the map names for the spawns of the Coins or the event you encounter when meeting Pickled Pete for the first time. I have also removed the requirement for Bus Locations, you not longer need this mod if you aren't planning on using Garden Village alongside Walk to the Desert Redux. If you have any further issues please do not hesitate to report them.

The Nuclear Power Plant text has been removed as the mod has been put on hold for the foreseeable future, it will now connect to Ridgeside Village! Keep an eye out for when that update drops! Also if you found the secret cave on the Ghost Town map, and if you saw the minecart talking about Ridgeside Village, well if you have the mod installed and you've already experienced the event that unlocks the minecarts on the Ridgeside Village map, you can now hitch a ride to Ridgeside Village on the Minecart, just don't ask how the physics of it works.

Version 1.2.0

This update comes with the first custom content not created by myself or Tarniyar, massive shoutout to omena007 & Gweniaczek for re-designing the Ghost Town tilesheet! Make sure to give both of them tons of love and Kudos for their amazing work. The new town textures fit well with the theme, they supplied me with the tilesheet and I have converted the default tilesheet for the four currently supported Recolour mods. Earthy, Eemie, Pastoral and Starblue.

I have also added a brand new cave located on the Ghost Town map, you can find it at the back of the Ghost Town.

iOS/MacOS issues have hopefully been fixed, recently iOS/MacOS users have not been able to use this mod due to all of the custom maps being encrypted with Base64, iOS/MacOS does not like Base64 Encryption and therefor it crashes when attempting to load the maps. All custom map files have been converted to CSV encryption which is used universally throughout vanilla Stardew Valley, so hopefully iOS/MacOS support has been restored, if not please leave a bug report.

There are two available versions of the mod, you have an easier configuration with Farm Type Manager which is used in the default main file version for this mod and the harder configuration for Farm Type Manager which is available as an optional download, if you download the harder version then you don't need to download the main file. The harder version adds more hostile monsters and creatures throughout the day and the easier configuration adds more manageable and timid creatures and monsters. Both versions have the same spawn rate and damage with the ghosts on the Ghost Town Map so don't expect any differences there.

Compatibility

Walk to the Desert is compatible with Stardew Valley Expanded, Ridgeside Village and the Boarding House and Bus Stop Extension. This mod is most likely compatible with other map expansion mods as well, if they aren't listed here then they haven't been tested yet. If the map mod makes direct changes to the Tunnel map, Backwoods map or the Calico Desert and has not been listed here then please let me know so I can add a compatibility fix for it to work directly with this mod.

Known Bugs

Mac OS
-- There appears to be a compatibility issue with the Mac OS version of SMAPI and this mod, If you are using Mac OS and you want to use this mod, please hold off until an update is released that confirms compatibility with Mac OS.

NPC Map Locations -- Sometimes you may encounter the following error:

This mod failed in the GameLoop.DayStarted event. Technical details: System.NullReferenceException: Object reference not set to an instance of an object at NPCMapLocations.ModMain.LocationToMap (System.String locationName, Int32 tileX, Int32 tileY, System.Collections.Generic.Dictionary`2 CustomMapVectors, System.Collections.Generic.HashSet`1 LocationExclusions, Boolean isPlayer)

If you encounter this error you'll need to completely delete your NPC Map Locations mod and download the latest version. This error occurs with outdated versions of NPC Map Locations that used a different method of displaying NPC's on the map. Please download the latest version of NPC Map Locations.

Phantom Bus -- When you cross from the Ghost Town to the Calico Desert you will be transported inside of Pam's Bus and you will be dropped off at the bus stop as if you took the bus from the beginning. This is sadly a hard-coded event with the Desert mod and cannot be removed or overwritten.

The solution that Tarniyar's came up with was to pretend that it's a magical bus that helps you cross the border into the desert because the desert was magically sealed during some sort of "Elemental Wars", Sandy was given some extra dialogue to tell you about the legend of the said Phantom Bus. I'm not sure if I am going to remove this from Walk to the Desert Redux or not but it will be something to deal with in the future.

Features of Walk to the Desert Redux

There are four new major maps, the Forest Road, Winding Road, Interchange and Ghost Town and a number of smaller locations -- some of them hidden. If you want to be surprised, don't open the spoilers!

Forest Road

This map connects to the left hand side of the tunnel -- I've removed that pesky barricade for you so you're free to pass all the way through. Forest Road features an abandoned farm, including a overgrown field that sometimes still produces vegetables, and a weird magic tree that sometimes produces fruits. And some wild monsters. They're not too strong, but you don't want to stand still and let them hit you.

To the left, the road continues on to the Winding Road map.

Hidden Features

The magic tree sometimes produces other strange objects -- check it around the holidays.
Behind a large, breakable boulder is flower meadow where you can find seasonal flowers.

Winding Road

This map connects to the Forest Road to the east, Garden Village to the West, and the Interchange map is located North. You can walk to Garden Village in about one hour in game time, easily getting there before Pam even gets out of bed!

Winding Road features normal random forage, a quarry area at the top of the map and a road going to the West where a planned Nuclear Power Plant mod will be located. (Monster Spawns will be re-added later)

Interchange

This map connects to the Winding Road at the bottom, the Ghost Town on the left, and a future location on the top right. (Downtown Zuzu will be added in the near future once the mod receives an update to add a Desert Location.)

The Interchange map also features another quarry area. (Monster Spawns will be re-added later)

Ghost Town

This map connects to the Interchange on the right, and the Calico Desert on the left. This mod is compatible with all the changes made to the desert by SVE as far as I've been able to see.

The Ghost Town is a battered looking place with nothing really of note, except for the warning signs. Maybe you should visit after dark? Or maybe you shouldn't...

Hidden Features

  • Ghosts start spawning within the Ghost Town after 8pm, they mean business so you better be careful!
  • A shopkeeper will arrive in the unlocked building after 8pm to sell you some new items.

Content Spoilers

Crops

  • Eerie Plant - plant in any season. Produces 1 fruit in 12 days.

NPCs

Pickled Pete - birthday Winter 4. (Heart Events and a larger Shop Inventory coming later)
  • Loves: Ghostly Wine, Pale Ale, Wine
  • Likes: Beer, Void Mayonnaise
  • Neutral: All Cooking, Fruits, Vegetables, Flowers, and Forage
  • Dislikes: Diamond, Prismatic Shard
  • Hates: Golden Pumpkin, Rabbit's Foot
Author
Aeywoo
Downloads
3,898
Views
9,971
First release
Last update
Rating
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Latest updates

  1. Walk to the Desert Redux - 1.3.1 Alpha

    Fixed PickledPete not appearing in his shop, this was due to me removing his room warp...
  2. Walk to the Desert Redux - 1.3.0

    Added proper support for Ridgeside Village's inter-mod compatibility, removed the ability for...
  3. Walk to the Desert Redux - 1.3.0 Beta

    Fixed warp configuration options, this prevents being teleported back into the Desert when...
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